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Full Spectrum Warrior: Ten Hammers

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  • Full Spectrum Warrior: Ten Hammers

    This game is gunna be one of the games of the year FSW was slept on do not sleep on this game!


    Full Spectrum Warrior: Ten Hammers: Hands-On
    We go hands-on with controllable tanks, indoor environments, airstrikes, and expanded tactical controls. New screens and movies included.
    by Charles Onyett
    September 7, 2005 - Gamers disillusioned with frenetic twitch war shooters like the Call of Duty and Medal of Honor series will find a much more realistic, tension-soaked experience in Full Spectrum Warrior: Ten Hammers. While other games like Brothers in Arms try to simulate a squad based experience, it's still essentially a first-person shooter with squad elements. With the Full Spectrum Warrior series, and especially with Ten Hammers, players will be given the opportunity to orchestrate a more detailed type of squad based coordinated attacks and maneuvers.



    Players should be warned, placing your squad in even the most remotely dangerous position could be catastrophic. It's not like your squad members in FSW:TH have big green life bars and access to health packs conveniently scattered around the game maps. If you move your squad into a precarious position, it's pretty much lights out unless you're providing some serious cover fire or using a heavy smoke screen. If one of your guys gets shot, he's going down almost immediately. This game is not for those who like to run and gun.

    However, for those fans of the first game and who favor a more tactical approach to their combat shooters, FSW:TH offers quite a bit, including an improved and streamlined control scheme, expanded squad options, vehicles, and the ability to go indoors and fire out of windows as well as calling down air strikes.

    How you control your squads has definitely been enhanced since the first game. FSW:TH allows players to control up to four squads, Alpha, Bravo, Charlie, and Delta. Instead of having to manually switch between squads to give move commands, players can now order around all their squads while retaining control of just a single one. For example, if a player was in control of Alpha squad, they could issue move commands to Bravo and Charlie without actually having to switch over to Bravo and Charlie. If Alpha squad happened to be providing cover fire across an open market area, players could tell Bravo unit to move up on the right and take cover behind some boxes. This way, players would be able to maintain Alpha squad's perspective and more effectively manage team positions from the best possible vantage point.

    The control system goes even further by allowing your squads to actually break themselves up into mini-squads of one or two troops. These mini-squads can be told to move out as a scouting patrol or to move as a "hot" unit, meaning they'll return fire as they run for the next position. Once broken apart, two-man groups can be told to either regroup with the rest of the main squad or remain on their own, allowing players to move one unit as two while still commanding their other squads.

    http://xbox.ign.com/articles/648/648813p1.html

  • #2
    Full Spectrum Warrior was an insane game, probably one of the best games I have.

    Cant wait for Ten Hammers to come out.

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