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PS3's better version of Oblivion confirmed (Better textures,load time,smoother)

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  • PS3's better version of Oblivion confirmed (Better textures,load time,smoother)

    Fans of the Elder Scrolls series have always loved the flexibility the franchise afforded them during their adventures, but when the eagerly awaited Elder Scrolls IV: Oblivion was released last March, even they were astounded by its depth. Players could literally choose their own adventure within the massive game, which offered over 200 hours of play. Characters could be customized in various ways, and it was easy for gamers to make powerful magic users, fighters, thieves or other classes as they attempted to close the gates of Oblivion. For PC and Xbox 360 gamers, it was a match made in RPG heaven. Fortunately for PS3 owners, Oblivion will soon be descending upon the system. We got the chance to play the latest build of the game today, and we came away with new impressions from the land of Cyrodiil.

    Apart from the initial scale of Oblivion, which was simply huge, Bethesda Game Studios augmented the adventure with eight downloadable plug-in features. Items like the Horse Armor download seemed much more of a minor adjustment than a significant addition to the gameplay. Others like the Orrery or Mehrunes' Razor provided separate locations for players to battle through, collecting experience and valuable items. Unlike the PC and 360 versions, the PS3 edition will not feature all eight of the currently available plug-ins for the game. They may find their way to the PlayStation Store at some point in time in the future, but they will not be added into the version as a "PS3 Collector's Edition" or a special copy of Oblivion. Instead, the title will only include the recently released Knights of the Nine side quest, as you attempt to recover lost artifacts of the Divine Crusader and restore glory to the order of warriors.

    PS3 owners will get their own taste of Oblivion this March.
    Players of the PC or 360 version of the quest know that only those characters who don't have any infamy associated to their name can begin the pilgrimage to start the Knights of the Nine quest. However, there have been a few changes made for the PS3 version. Characters can now immediately set out on their pilgrimage to the Wayshrines of the Divines as soon as they exit the sewers at the start of the game (which served as a tutorial). This immediately lets you bypass having to track down the rumor about the attack on Anvil Chapel and start on your quest for righteousness.


    Oblivion will make extensive use of the PS3's hard drive by caching multiple gigabytes of data, which seemed to help with load times from what we saw. Bethesda's Pete Hines also commented that recent reports of data duplication on the PS3 Oblivion disc have been exaggerated, and this technique isn't different than the similar strategy that was employed in the creation of the Xbox 360 game last year. Lastly, it's unclear if or when the PS3 will see the Shivering Isles content on the way to the PC and Xbox, though with a burgeoning PlayStation Network and plenty of unfilled hard drive space, it's not hard to imagine the expansion can be made available to PS3 owners somewhere down the road.

    The PS3 version of Oblivion isn't a simple port of the game either, although players who have picked up the 360 version will be very familiar with the control scheme. For one thing, the PS3 version has been optimized to take advantage of the Cell processor and hardware that the system offers. As a result, the game runs a lot faster than the 360 build. Entering dungeons or buildings results in a load of 3-5 seconds, compared to the 7-10 seconds or longer for the 360 version of the game. Similarly, the amount of framerate drops or hitches that cropped up in the wilderness as you accessed a new area on the 360 have been substantially reduced on the PS3 version. There is a plan to completely eradicate these issues as the game nears release, as well as fixing a number of bugs that were present in the other builds. Kiss the item duplication glitch goodbye.

    Visual textures are much sharper in the PS3 version of the game.
    The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces. While there is still a fair amount of pop-in that occurs (which can't be helped due to the size of the world), the draw distance is farther than the 360 version. As a result, screens from the PS3 version should approach those from high end PCs running Oblivion, which is an impressive feat. We'll have more on Oblivion soon, but for now, check out these new screens.


    http://gamespot.com/ps3/rpg/theelder...vion/news.html
    http://ps3.ign.com/articles/762/762108p1.html

    Good shit.
    Last edited by Apathy; 02-08-2007, 02:12 PM.
    Ready to pop you like the cork and wine
    Ready to pop you like the cherry on a gorgeous dime

  • #2
    Good for Sony. It needs all the bright spots it can get here lately. The only thing that makes me wonder is that all of the fans of this game already purchased it for the PC or 360. Is this really going to make them want a PS3? A couple of seconds of faster load times? That's not worth $600 for the console + $60 for the game. It will help for games down the road, but Sony needs to get to the end of that road here soon in my opinion. One true standout game (Resistance) is not enough; MGS4, DMC4 or another flagship game needs to hit soon for Sony to grab some spots behind the 360. Once Halo 3 hits, and I say this as a person not impressed with the Halo series, Sony will not be able to combat it with anything less than MGS4.

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    • #3
      If the graphics are the selling point and it's only going to "approach" high-end PC's, this game is dead to me already.

      The load times on the PC are just as low as this, plus you can mod the game to your hearts content.

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      • #4
        I'm not reading through all that, but isn't there any extra content? So what if it loads quicker, the Xbox and PC version has been out for ages. I'd rather have a game a year early instead of prettier graphics with unchanged gameplay.

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        • #5
          I can always tell it's an Apathy thread by reading the title. It's usually something like "PS3 is better"

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          • #6
            If it's just APPROACHING PC's how is it a BETTER version? Plus, the lack of mods on the console version is a serious handicap in a game like this.

            And no official plugins (aside from Knights Of The Nine)? Terrible. And inferior.

            PC Version is clearly the one to own. Moddable, best graphics, most control options, most customization, ALL official plug-ins, etc.

            EDIT - It's the same deal with GTA. The console version just gets so totally destoryed by the PC version that it's almost shameful. - EDIT

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            • #7
              Originally posted by evil_genius View Post
              I can always tell it's an Apathy thread by reading the title. It's usually something like "PS3 is better"
              They usually have a little thumbs up icon on the side as well.

              Comment


              • #8
                Originally posted by The Un-American View Post
                If the graphics are the selling point and it's only going to "approach" high-end PC's, this game is dead to me already.
                The load times on the PC are just as low as this, plus you can mod the game to your hearts content.
                Agreed, I never bought it for 360 and I won't buy it for PS3 either.
                Clean Since: 12.10.08

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