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The Godfather 2

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  • The Godfather 2













    Electronic Arts' The Godfather II (360, PS3, PC) is not a "movie game." While there are moments where the player's path will cross with events adapted from Francis Ford Coppola's sequel, the gameplay unfolds in a non-linear fashion, all within a 1960s, post-Godfather timeline.

    Though the standard GTA elements are firmly in place, The Godfather II's real hook is its mob warfare strategy component, dubbed the "Don's View." An EA rep mentioned that the team spent time building a basic strategy game from the ground up. The result is a Risk-like meta-game that may help keep The Godfather II from being labeled as "just another GTA clone."

    Left, a group of mafiosos. Right, the Don's View.
    Rather than starting from the bottom and rising to the top, players will begin the game as a Don--not Michael, but another character created for the game--in full control of the Corleone family. Expanding on San Andreas' territorial gang wars, Godfather II features a significant strategic component, with AI-controlled opponent families fighting eachother and the player for control of territories across three cities.

    The "Don's View" amounts to a 3D strategic map (pictured above, right) of those territories, allowing for a full view of every piece of the pie. Rival mobs are color coded, and currently contested areas are marked by fires.

    After completing a mission to capture a rival territory--typically a matter of blowing away a mob of thugs--your family will acquire a new racket. Rackets range from gun running to drugs; the income from each will not only fund your criminal activities, but also grant your family various bonuses. For example, during the demo we were shown, capturing an arms racket awarded the family with an increase in overall gun clip size.

    Each family has its own branching tree, consisting of a group of Made Men on the rise. Up to three of these men can be taken out on missions for backup, and as each possess a certain skill--such as engineering or demolition--they will need to be combined carefully depending on the scenario. These capos can also be leveled and upgraded in skill, becoming unique lieutenants that slowly increase in power.

    Dons will also need to allocate a number of guards to defend their territories, which are then directly placed in the game as NPC guards. The strategic view allows for a view of rival guard counts, which players will be wise to note before attempting missions. As family members can also be used for defense, expanding your revenue stream will require a balancing act of resource allocation.

    During gameplay, constant updates flash on screen, telling the player what territories were just captured by the AI rivals. Though AI families won't eliminate themselves, the player can complete a mission to wipe a family off the map, increasing the size of his or her empire. Considering the board game-like nature of this component, a multiplayer version of it would seem logical--but while a multiplayer mode will be included with the game, EA is keeping the details a secret for now.

    The meat of the game offers a heavy dose of violent action and "mature themes." Topless strippers, sick scenes of torture, and plenty of old-fashioned gunplay was shown off. There were a few interesting scenarios of note--complex plot elements within missions, alternate approaches to territorial assaults, and surprising instances of family-on-family warfare kept the demo interesting.

    But while the standard M-rated trappings may sell the discs, the strategic aspect of Godfather II--while certainly not likely to have an endless amount of depth--sets the game apart, and is the main reason I'll be following the game up to its February release.

    The Godfather II is set for a February release on Xbox 360, PlayStation 3 and PC.
    LastFM

  • #2
    thank you so much ak.....

    fuck a grand theft auto....this is going to pwn

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    • #3
      hmmmm....sounds good....but I loved the first one because it was so like the movie...whereas this one seems like it won't be like that....

      is micheal not in it at all?

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      • #4
        Im not sure man, i hope so though. I agree the first was good because it was like the movie, it sounds like they are trying to replace Michael with you.. i guess we'll have to wait and see. The first was a lot of fun, i think ill give it another playthrough soon before this one comes out.

        Oh and in case your wondering the graphics are shit because its a pre-alpha build, im sure it will look much better than the first with some more polishing. The release is in February, so lets hope they can work some magic between now and then.
        LastFM

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        • #5
          Looks cool its gay there's not a Wii version though Blackhand Edition was really good.

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          • #6
            i enjoyed the last one. i just hope they either improve or take out the whole racketeering element of the game..
            Rhyme & Reason
            Follow me on Twitter: @Eyerone
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            • #7
              Godfather Part 2 developer diary

              http://www.gametrailers.com/player/u...es/253402.html
              LastFM

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              • #8
                looks good, very good

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                • #9
                  Ok.. looks like that sight might have been wrong, those shots must be later than pre-alpha.. regardless i think the graphics still need a lot of polishing.. it doesnt look much better than the first..

                  Heres the trailer

                  http://www.gametrailers.com/player/38398.html

                  So it looks like character customization is out.. and we are now an ugly homosexual named Dominic who has been made Don by Michael.. hmm i dont know about this. Don Dom?

                  Man, what they should have done is had it so you were related to your character in the first Godfather game who gets killed sometime between then and now and you have to regain control of the Corleone family while trying to uncover who took the hit out on the Don, or something like that i dont know.. seems like they are trying to hard to make it work.
                  Last edited by AK; 08-15-2008, 10:43 PM.
                  LastFM

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                  • #10
                    Yeah, what's the deal with no Wii version? Blackhand was fucking insane. Been waiting for many more games to have a similar control style.

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                    • #11
                      idk. I went out and bought the 1st one with the strategy guide and everything thinking it was gonna be some classic game and was disappointed big time.

                      Just the style of the game, or controls, or many little things put together made the 1st one suck. I ended up trading it in and I didnt even play it for more then 5 hrs. After playing GTA 4 now, they better bring a lot to the table as far as gameplay, and graphics.

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                      • #12
                        what the fuck? why does micheal corleonne look completley different? plus its gay you can't edit your own person..

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                        • #13
                          lol i didnt even realize that was Michael the first time i watched it.. idk wats going on with this game but i dont like it so far..







                          LastFM

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                          • #14
                            don dominic

                            ak, your idea is shit hot. basically it should start from when you had become don of new york.....

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                            • #15
                              ak any more news?

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