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LostMagic in-depth preview.

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  • LostMagic in-depth preview.

    LostMagic preview


    "LostMagic takes place in a land ruled by magic, in which seven wands control the fate of the world. The wands have long been under the protection of seven sages--until recently, when Seneka Windell, the most beautiful of the sages and keeper of the Wand of Balance, began using her powers for evil and hunting down the other wands in an attempt to acquire all of them for herself. Through a twist of fate, the Wand of Light winds up in the unknowning hands of the game's protagonist: a young, inexperienced mage named Isaac. From there, Isaac's quest spans six sprawling chapters, taking him and his travel companion, Trista, on a journey to learn the secrets of Isacc's wand and its significance to the world's balance.

    One of LostMagic's strongest features is its cast of characters, conceived by art director Yoshiharu Sato. Sato's meticulous character-design methods can be seen in every aspect of LostMagic, but especially in Isacc. 'It was difficult for me to express Isacc's deleicate personality as a normal boy [with] the character design,' explains Sato. 'I tried to make Isaac a normal boy rather than a flashy-designed hero because I wanted players to find Isaac close to them and judge situations in the game in an immersive manner.'

    Throughout Isaac's adventure, he'll come across a wide variety of characters ranging from a chirping birdlike creature named Parakeru to a reclusive, crazy old sage known as the Master of the Curtain Mist. Though the dialouge between characters isn't supported by cut-scenes or voice-overs, Sato's touch can be seen in all of Isaac's encounters, as characters beam with with personality. Isaac comes to life through the game's branching light and shadow system, in which you must make decisions that will determine whether Isaac will become a good or evil person. The game's producer, Osamu Inoue, exclaims, 'We believed Mr.Sato's brilliant art design could help emphasize the difference between light and shadow in the story.'

    A Flick of the Wrist

    A good story is only part of what makes an RPG worthwhile--the quality of the gameplay can make or break the entire experience. LostMagic has a tool in its arsenal that others RPGS do not--a touch screen. The game's battle system is built completely around touch control, from how you move your characters to how you attack. To move allies on the map, you touch characters and destinations with the stylus, much like the point-and-click action of a PC real-time strategy game. In addition, you can touch and drag the stylus like a mouse to select multiple characters at once.

    It's the simple concept behind LostMagic's spell-casting, though, that truly seperates it from other RPGS. Basically, the DS stylus is your magic wand, and you must move the stylus around in patterns (known in the game as Runes) to cast a spell. 'One of our team members used to play tabletop rpgs a lot and wanted to create a system where characters can cast spells in an immersive manner,' says Inoue. 'We thought the DS stylus would be the best device for it.'

    Unlike a traditional RPG, everything takes place in real time, so you must choose your spells quickly to succeed. To perform a spell, you must hold down the L or R Button (depending on whether you're right or left-handed) to bring up the Rune Circle, and draw one of 18 Rune shapes within it. Some shapes are more complicated than others, and will require practice--the faster and more accurately you draw them, the more powerful the spell will be. 'We consider the Rune drawing system one of the most important features in the game,' continues Inoue. 'It's not too much to say that we developed LostMagic for this system.' There are six Rune types in LostMagic: fire, wind, water, earth, dark, and light. The more spells of a particular type you cast, the more Isaac will level up in that category. If you have an affinity for fire spells, for instance, Isaac will become proficient in fire magic more quickly than other categories.

    The farther you get in the game, the more complicated the spell-casting system becomes, as you start learning combination spells known as Duo Runes and Trio Runes. Whereas single Rune spells have general effects such as damaging opponents, creating walls to block enemies, and healing party members, combining Runes can create much more-complicated spells that will increase a charater's accuracy or cause foes to change sides midbattle.

    continued--
    "Fuck other people's thoughts. You don't need them. They're not yours for a reason. Believe what you want for a reason and tell everyone else to fuck off."-my brother.

  • #2
    Monster Party

    Dark Runes are the most challenging to master, because they have a different purpose than the other Runes--they allow Isaac to capture enemy monsters and tame them. Once a monster is in Isaac's possesion, you can start building a party to take with you into battle. Monsters level up individually the more you use them. There are about 60 different monsters in the game, each with very different strengths, weaknesses, and special abilities such as flying or long-range attacking. Just about any monster in the battlefield can be captured, though some are more difficult to acquire than others. Similiar to other monster-catching RPGS, you must whittle down a creature's health without dealing a death blow before you'll have a chance at capturing it. When attempting to bag eniemes, many aspects come into play, including how experienced Isaac is, how strong the monster is, and how accuractly you cast the Dark Rune spell. the more experienced Isaac becomes, the more monsters he can have under his control and the more options you'll have when building your party.

    Worldwide Magic

    The benefits of learning new spells, gaining experience, and crafting a solid party of monsters go beyond mastering the game's single player mode. LostMagic also has a robust multiplayer mode in which you can challenge other player's parties through wireless multicard play or via Nintendo Wi-Fi connection. LostMagic's Wi-Fi capabilities are similiar in concept to Mario Kart DS's--you can pair up with a player from your customizable friend list, or search for a random oppenent from anywhere in the world. And in case your party is not experienced enough to duel randomly with the riffraff on Nintendo Wi-Fi Connection, you can choose one of the game's many preset parties to take into battle, or seek out rivals at a similiar skill level to yours.

    Wi-Fi multiplayer, along with the game's unique battle system and art style, makes LostMagic an RPG unlike any other. Though the game revolves around DS features, you'll likely notice that the spell-casting concept is a no-brainer for Nintendo's upcoming Revolution console, as well. Expect LostMagic to land in North America this April"

    by Andy Myers.
    "Fuck other people's thoughts. You don't need them. They're not yours for a reason. Believe what you want for a reason and tell everyone else to fuck off."-my brother.

    Comment


    • #3
      Nice. I can't wait to pick this game up as well.
      One convienient location...... somewhere in Africa.

      Comment

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