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Killzone 2 preview by Edge

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  • Killzone 2 preview by Edge

    Guerrilla says that Killzone 2 is living up to impossibly high expectations, but itís hard not to feel that the game is short on ideas that it can call its own.

    The level of anticipation for the 2005 trailer meant that people expected the biggest thing ever to materialize, and what weíve shown so far, at last yearís E3 and today means that weíre living up to the expectation,Ē says Steven Ter Heide, Killzone 2ís senior producer. Itís a presumptuous and brash statement given the infamous 2005 E3 trailer, a video that, being predominately composed of prerendered material, made impossible claims for both PS3ís hardware and Guerrillaís talents. But delivered in Ter Heideís soft, earnest Dutch accent, itís almost believable.

    And, visually, Killzone 2 looks extremely polished. It doesnít quite match the unfeasible levels of detail found in that trailer, but itís certainly smooth. Buddies feature an array of facial expressions and body animations that reinforce their characters on the battlefield. Illumination and smoke effects are subtle and dynamic, too; the lighting allows the muted grey palette to just about avoid monotony, with surfaces exhibiting careful texture and form, while Guerillaís idiosyncratic take on lens flare adds delicate Technicolor highlights. But itís the smoke that soon proves the star, billowing thickly and forcing some difficult decisions: explosions tend to hide the enemy away for brief but crucial periods.

    The demo, comprising Corinth River, the second level of the game, begins with a dramatic cutscene, based on the one seen at last yearís E3, in which a squadron of airborne landers makes its way through enemy fire towards a landing zone on the outskirts of a shattered city. Once on the ground, the player is engaged in a battle to take the control room for a huge gate that on opening will allow a convoy of allied tanks to progress.

    The battlefield itself is designed to instill a sense of chaos and confusion, with blasts detonating all around and a dense soundscape of shouts and gunfire, much in the manner of the Call Of Duty series. Similarly, its aim system feels very similar to CODís square view down the sights, and encourages the same careful stop-start aim-and-move approach to encounters. Itís with this realization that Killzone 2ís blood and thunder begins to wane: from this demo thereís very little that this game attempts that Call Of Duty 4 hasnít already achieved with significant success.

    But, challenged with the idea that COD4 has come to form a new standard for the FPS, Hermen Hulst, MD of Guerrilla, says: ďIím not going to sit here and talk about the competition. COD is a game that virtually everybody in the office has played through and completed. We know where our game stands, and weíre up for it, definitely.Ē

    http://www.next-gen.biz/index.php?op...10823&Itemid=2
    Originally posted by FunkySuicideGirl
    Ima sucker when some suck my lip or bite in it
    Originally posted by Syko Squidge
    ^
    fuck off you gay piece of cunt
    Originally posted by Otto
    That shit is fuck,

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